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CyberPsychology & Behavior
Going to Other Worlds: The Relationships between Videogaming, Psychological Absorption, and Daydreaming Styles
To cite this article:
Barry Dauphin, Grant Heller.
CyberPsychology & Behavior.
-Not available-,
ahead of print.
doi:10.1089/cpb.2009.0065.
Online Ahead of Print: November 3, 2009
Barry Dauphin, Ph.D. and Grant Heller, B.A. Department of Psychology, University of Detroit Mercy, Detroit, Michigan. Address correspondence to: Dr. Barry Dauphin Associate Professor of Psychology University of Detroit Mercy4001 W. McNichols Rd Detroit, MI 48221 E-mail: Abstract The present study investigated the relationship among different kinds of immersive or involving activities: videogaming (VG), psychological absorption, and daydreaming styles. Involvement with VG was ascertained through a new measure, the Videogame Experience Questionnaire (VEQ). Participants (N = 74) also completed the Tellegen Absorption Scale and the Short Imaginal Processes Inventory. Factor analysis of the VEQ yielded four factors. Psychological absorption is not related to level of self-reported engagement in VG, but specific daydreaming styles are related to specific factors of the VEQ. Positive/constructive daydreaming is related to VG Engagement. Guilt/fear/failure daydreaming is related to Social/Emotional Interference from VG. Interference with performance of responsibilities attributed to VG is related to poor attentional control daydreaming. Implications of the findings are discussed.
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