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Cyberpsychology, Behavior, and Social Networking
Going to Other Worlds: The Relationships between Videogaming, Psychological Absorption, and Daydreaming Styles

To cite this article:
Barry Dauphin, Grant Heller. Cyberpsychology, Behavior, and Social Networking. -Not available-, ahead of print. doi:10.1089/cpb.2009.0065.

Online Ahead of Print: November 3, 2009

Full Text: • PDF for printing (64.8 KB) • PDF w/ links (72.2 KB)


Barry Dauphin, Ph.D. and
Grant Heller, B.A.
Department of Psychology, University of Detroit Mercy, Detroit, Michigan.
Address correspondence to:

Dr. Barry Dauphin

Associate Professor of Psychology

University of Detroit Mercy
4001 W. McNichols Rd

Detroit, MI 48221

E-mail:

Abstract

The present study investigated the relationship among different kinds of immersive or involving activities: videogaming (VG), psychological absorption, and daydreaming styles. Involvement with VG was ascertained through a new measure, the Videogame Experience Questionnaire (VEQ). Participants (N=74) also completed the Tellegen Absorption Scale and the Short Imaginal Processes Inventory. Factor analysis of the VEQ yielded four factors. Psychological absorption is not related to level of self-reported engagement in VG, but specific daydreaming styles are related to specific factors of the VEQ. Positive/constructive daydreaming is related to VG Engagement. Guilt/fear/failure daydreaming is related to Social/Emotional Interference from VG. Interference with performance of responsibilities attributed to VG is related to poor attentional control daydreaming. Implications of the findings are discussed.

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