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Cyberpsychology, Behavior, and Social Networking
Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety

To cite this article:
Mehwash Mehroof, Mark D. Griffiths. Cyberpsychology, Behavior, and Social Networking. -Not available-, ahead of print. doi:10.1089/cpb.2009.0229.

Online Ahead of Print: November 10, 2009

Full Text: • PDF for printing (72 KB) • PDF w/ links (88.5 KB)


Mehwash Mehroof, B.Sc., and
Mark D. Griffiths, Ph.D.
International Gaming Research Unit, Psychology Division, Department of Social Sciences, Nottingham Trent University, Nottingham, United Kingdom.
Address correspondence to:

Mark D. Griffiths

Nottingham Trent University
Psychology Division

Department of Social Sciences

Burton Street

Nottingham, NG1 4BU

United Kingdom
E-mail:

Abstract

Research into online gaming has steadily increased over the last decade, although relatively little research has examined the relationship between online gaming addiction and personality factors. This study examined the relationship between a number of personality traits (sensation seeking, self-control, aggression, neuroticism, state anxiety, and trait anxiety) and online gaming addiction. Data were collected over a 1-month period using an opportunity sample of 123 university students at an East Midlands university in the United Kingdom. Gamers completed all the online questionnaires. Results of a multiple linear regression indicated that five traits (neuroticism, sensation seeking, trait anxiety, state anxiety, and aggression) displayed significant associations with online gaming addiction. The study suggests that certain personality traits may be important in the acquisition, development, and maintenance of online gaming addiction, although further research is needed to replicate the findings of the present study.

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